As a Computer Animation student, I used MojoWorld a lot. A little history: It was originally 'enhanced' by funding from NASA, as they wanted a program that was capable of modeling the immense surface data collected from satellites around Mars. My instructor for this course worked with Dr. Musgrave on producing the Mars model that NASA uses today. Completely customizable, everything from the elevation bands of the terrain, to the number of moons the planet has. A trained 'flyer' can take you on a trip around 'your' world, many people do not know the true capabilities of this application.
It works seamlessly with Maya, for exporting terrain model segments, which can be used in Maya animated models as an environment component, which can be assigned as a static surface for use with fields, and sprites (i.e. MojoWorld is a fantastic program! Agreed it is, however there hasn't been any further devolpoment since the 2005 with the 3.1.1 upgrade. The last time I used Mojo, was just prior to Hurricane Charley in 2004, I was literally half way through a set of courses. Then I was deployed for +/-two years of State Active (Hurricane) Duty orders, Counter Drug Program orders, and Federal Active Duty orders. By the time I got back to normal daily life, we moved to another city, and I had to find a new job. So long Computer Animation, hello Civil Engineering.
Character Gallery: X-Men 3: Mojo World This page contains all images on the database pertaining to this character or subject. If you have found an image that.
I have an older version that came on a CD from a 3D magazine a few years ago. It seems to be very good at what it does. I did find the UI to be a bit complex but that could be just inexperience in using it. The Interface is a bit detering at first glance. But once you get into it a bit it becomes alot easier.
I have been using it for about 6 months solid and there are parts that just get my head spinning. Here was this weekend endeavour. 8 Hour render to get these crappy looking clouds.
The render was so long because of the volumetric clouds and the low camera placement skimming the water. Some more tweaks and a moon in the upper right and this one is good to go.
Here was this weekend endeavour. 8 Hour render to get these crappy looking clouds.
The render was so long because of the volumetric clouds and the low camera placement skimming the water. Mojo is demanding, both in modeling time, and system performance (for rendering your scene). In college, we had dedicated 'labs' for rendering our homework assignments, but they were insufficient. I made the investment in two workstations for home use as well. I had one workstation for modeling, texturing, video compositing, etc.
And the second was purely a 24 hour render farm. We had to produce 30 seconds minimum per week of final rendered animation @ 30 FPS (Frames Per Second). You are correct I have an array of cloud brushes to fix this, however with another render this will be resovled. The first image in this thread took 5 renders to get the clouds the way they are. What sks is with the volumetric plug-in your view is completely blurred out. So it's tough to see excatly what you are going to get with clouds and especially volumetric isosurfacing and mats As far as rendering Mojo I wish it made use of a multi core processors. This adds the extra time in the render, however does give you the ability to work on set up for another project without really pushing my machine.